Beginner's Guide: Tips, Tricks, and Strategies for Hunting Down the Bad Guys

Beginner's Guide: Tips, Tricks, and Strategies for Hunting Down the Bad Guys

Welcome to the start of your training. How did I get to where I am? "Did I pass the screening?" "Do I even deserve to join the secret service?" It's safe to say that your questions will be answered and more. But pay attention, because today, you're going to have to do a lot of reading and studying.

Sure, after all of this, we'll teach you the basics of CQC, tactical thinking, stealth basics, gadget use, and all the other parts of this secret service course that we're going to teach you. The first thing we'd like you to do is figure out what brought you here. In that case, the game called Agent Action is what you need to do next.


Agent Action was made by SayGames, the same company that made mobile games like Johnny Trigger, My Little Universe, Pirate Raid, and many more. This game is a fast-paced, hide-and-shoot shooter that doesn't give the player much time to think about what to do and can be very punishing if the player isn't careful.

It could be very dangerous for your agent to make the wrong move in every shootout they get into. If they do this, bad groups and crazed villains will take over the world.


This leads to the second question you're probably thinking about: "Did I pass the test?" That's up to you, beginner. Have you been on a few missions only to find yourself having a hard time because the main target's henchmen are making it hard?

I think it's a miracle that you haven't looked like Swiss cheese so far. It must have been the armour. Because your missions might have been virtual, but the government won't let you know that. We won't, either.


Just think back to the last time you did something like this. If you don't remember, we'll be sure to remind you. It's important to read this Agent Action guide below to find out all about this training.

1. It's Your Friend's First Weapon.

Each agent has a favourite weapon. For example, one of our top agents, Mr. Action, likes the Desert Eagle. This pistol, even though it's big, is very good. Because it comes out quickly and can be used to save ammo for other weapons, he is said to use this.

Let's take a look at what he thinks. Henchmen who are fully armoured might be up ahead. You should save most of the ammo from your bigger guns so that you can fire at them when you have completely destroyed their armour. Those are the things your default weapon is for, so you can use it for that The first thing to do is remove their armour. Then, with a more powerful weapon, go after them. That way, you will be able to clear waves faster and hopefully without getting shot.


It can also be used to buy time while your other weapons are reloading. There are some weapons that don't take as long to reload as others. Even if you don't care about timers, you'd be better off using your default weapon to kill your enemies. This is especially good if the target isn't moving at all. They'll be easy to get, and you'll most likely save your ammo for more difficult targets.

So that you don't run out of ammunition, let's talk about how you can manage it better than with your default weapon.

2. Have at least one weapon that has a big magazine.

After a while, you should meet up with your co-agent. She usually has a lot of weapons and armour with her, and sometimes she steals money from the enemy to pay for them. First, let's talk about weapons. We'll talk about medicines and armour when we're done.

As you prepare for the mission, you should take more weapons and arm yourself even more. While some weapons have powerful shots, other weapons have a lot of ammunition. These are the things you should put first. It's because they have a lot more ammo than their low-ammo counterparts. If you have a lot of these, you can use them one at a time to take out henchmen.


Imagine that you're facing a group of people who work for you who are riding in cars. If you only have weapons with low ammunition counts, it will be hard to get them out. It's only if you happen to have a minigun that you can shoot down boats, cars, helicopters, and jet skis if you fill them with lead.

This isn't the first time we've talked about guns with explosives and why they can be useful. The next two bullets will talk about this.

3.Fireworks are used to target vehicles

Sometimes, being in a car and trying to fight off the people who are trying to get you is hard.

In movies, we've seen these a lot. The protagonist is firing from a fast-moving car while other cars try to stop him. These vehicles usually have drivers and gunmen at the back, who try to get in the way of the main character. If the protagonist kills the driver or shoots the gas tank (even though that is a myth), explosions happen. There is some truth in television at work here, and it's mostly because vehicles are strong.


If the henchmen are crouching, they are well-protected, even if they are shot at. Explosives, on the other hand, are an easy way to deal with this. Right, anything with a big, loud sound. There are grenades, RPGs, bazookas, and flare guns that can make quick work of anything that moves but isn't a person.

Then, in any mission, make sure you have at least one of these in your loadout. This will come in very handy when you're facing bosses who drive robots or machines with multiple guns. You don't have to shoot down all of those gun emplacements one by one, so you don't have to do that.

Because the co-agent can't say for sure that you'll get an explosive weapon right away, you should take it right away if you get one from her. You never know when you'll be facing people on cars.

Also, explosives can make it hard for an enemy to hide.

4.Pop quiz: Destroy Enemy Cover

When the opponent is hiding behind a stack of boxes, what do you do?

Correct! Using an explosion, flush them out... Alternatively, as discussed in item 6 of this guide, you can simply fire at them when they try to shoot at you. But first, let's discuss why throwing bombs at enemy hiding behind cover is a perfectly reasonable strategy.


lone enemy agent action

There's nowhere to hide!

Aside from making you look cool, eliminating all of the enemy's cover will allow you to pick them off once they realise there is nothing left to defend them (aside from their armor).

Most of the time, they'll just stand there and face their final moments with dignity, which is why you should bring your fully automatic weapons with you. You must aim with guns that shoot standard weapons, but you do not have to with explosives.

As far as aiming is concerned, it will be our next topic of discussion.

5.Target Explosives Or Specific Henchmen Manually

You're bound to notice specific barrels painted bright red in the midst of the firefights. Isn't that an odd sight? We'll never know why these barrels are painted crimson. But one thing is certain: they explode, and you must take advantage of their presence.

Let us, more importantly, teach you how to aim. Isn't it just that the instructions say to keep your thumb pressed against the screen to shoot? What if we told you that if you tap a certain target on the screen, your agent will instead shoot it? Rather than shooting at the closest target, you now have the option of shooting whatever you choose first. Congratulations, you've learned how to aim more accurately. Let's get back to those barrels.


We're not suggesting that you fire at them on sight, but if you fire just as the adversary is crossing from cover to cover, you might be able to kill two thugs with a single bullet. Equip your default weapon because it'll be the first to appear, then dash out of cover and fire at the barrel. Even if you miss your targets, the blast should eliminate some cover. You don't just have to aim for explosive barrels; you also have to pay attention to what your opponents are throwing at you.

Assume you come across three thugs, one with an automatic rifle, one with a shotgun, and the third with a flare gun. The flare gun, auto rifle, and shotgun should be taken out in the following order: flare gun, auto rifle, shotgun. This arrangement exists for the following reasons:

  • Because the flare gun's shots arc over cover, you're always at risk of getting hit. Even if the flare approaches you while you're firing, you'll try to shoot it down.
  • Automatic weapons fire a continuous stream of shots, unlike conventional guns. If you are hit by all of their bullets at the same time, your armour will be ruined instantly, and you may even die.
  • The easiest weapons to avoid are shotguns and other single-shot weapons. Allow their bullets to fly over you before launching a counterattack.

Try different things to discover what works best for you, but this conventional hierarchy of most deadly henchmen to least dangerous henchmen should serve as a reminder to stay awake and vigilant. You should be able to keep your mission running smoothly as long as you take priority targets out first.

The mark of an excellent agent is their ability to observe. We'll talk about this ability next.

6. When the enemy isn't hiding, pop out of the cover.

Many inexperienced agents believe there is a "safe" time to shoot. Is there, however, really any?

Reality is frequently unsatisfactory. There isn't a good time to shoot that will keep you safe while also allowing you to save ammo. Unfortunately, shooting at the enemy requires you to take the risk of being hit, which you do by bursting out of cover just as your target does.


First, pay attention to what they're going to do. Keep an eye on how swiftly they run around or hide behind cover. As soon as you grasp how their techniques work, that’s when you strike. If you don't stay out too long, opening fire at the proper time can save you some ammo as well as health or armour.

In relation to the previous section of this article, if you've essentially blown the enemy's cover to smithereens, you should be able to take them out at this point. However, there is a catch: the enemy can do the same to you. If the correct weapons are handed to them, they can rip your cover to tears in seconds. Get rid of them before they get rid of you!

If you're wearing armour, this might afford you enough time to fire back while taking the least amount of damage possible.

7. Before a boss, put on armour or health.

It's difficult to bring down the big bosses of evil organisations and terrorist groups.

Their places are more than usual packed with henchmen, but the commanders themselves are armed to the teeth. Oversized tanks, cutting-edge robots, heavily armed aircraft, and other weapons are among them. Agents who arrive unprepared are frequently dismissed almost immediately. However, this is why accepting any armour that is handed to you may save your life.

Armor is essentially a second layer of clothes composed of a more durable material. Sure, it doesn't appear to be fashionable, but it serves a useful purpose. A total of three armour points are available to each agent. These armour points absorb all damage from enemy fire, regardless of how powerful the shot was. Keep in mind that this method works best against weapons that fire explosives or high-caliber rounds, but it fails miserably against shotguns and automatic rifles.


This means that armour can be destroyed with just three hits, and given that shotgun blasts and bursts from automatic weapons contain a lot of bullets, there's a good probability that your armour will be gone after being hit by any of these.

As you begin a wave, keep an eye on the level counter above you. The large bullet icons indicate that you will be meeting with your co-agent. As you progress, you'll draw closer to the monster, and seeing the large bullet icons should help you prepare for it. If your co-agent has armour with her at your penultimate meeting before the boss, accept any armour (or health) she offers to improve your chances of survival. If you're already well-equipped, she could only be able to offer you money.

Money is also vital, and there is only one way to spend it properly.

8. Equipment caches are a good investment.

The villain's primary goal is usually to amass as much money as possible. Money, as they say, is what makes the world go round.

For each target you take out during a mission, you will earn money. Your co-agent, on the other hand, will arrive with large sums of money, and you'll be curious as to where she got them. You can put these bills to good use if you want to defund or slow down the villain's operations. Turn the tables on them and demonstrate to the world that money isn't necessarily the source of all evil. It's time to put it to good use and bring justice to the world.


You have two options for spending your money: employ a new agent or purchase equipment caches. While recruiting a new agent may appear to be a good idea, it is the equipment that has the most impact on the outcome of your mission. You can ask the agency to procure a random equipment cache for $500 (in-game, not in-app). The following upgrades can be obtained by using this cache:

  • Extra Ammo - It's exactly what it says on the tin. These are bullet clips with a higher number of rounds than typical. This may be seen in the icon's bottom-left corner, where there is a bullet count.
  • Fire Rounds — These high-explosive bullets have a chance of setting a target on fire, causing damage over time. They're very deadly against trucks and fortifications.
  • Poison Bullets - These are bullets made of a venomous substance that is extremely lethal when it enters the bloodstream of a victim. Henchmen who are utilised on have a significant likelihood of receiving damage over time if they are used.
  • Scope — This accessory increases the weapon's likelihood of dealing double damage. Simply defined, it's as if a single bullet struck the same target twice.
  • Silencer — A simple accessory that lowers the volume of a gunshot. It also aids in increasing the rate of fire of the gun.

When you obtain an equipment cache, you will receive two at a time when you open it. You might have to watch an ad to receive the second one after you've chosen one. This may appear obtrusive, but we'll get to that eventually.

Though it is vital to unlock equipment caches, they can get in the way at times. Let us show you how.

9. Before each mission, check your loadout.

Consider the following scenario, agent:

You're in the middle of a fight when you pull out your best automatic weapon, which is loaded with poison bullets. As soon as you take aim and fire at the opponent, you'll realise that your bullets don't appear to be poisoning them in any way.

What happened to the poisoned cartridge you received in your last mission's haul? Instead of your poisoned ammo cartridge, you may have unlocked a new weapon cache and obtained an extra ammo cartridge. Regrettably, this is how things operate.


Taking an item from a cache after you've opened it equips it to the pistol you got it for right away. We understand that it's inconvenient, and we're not sure why R&D keeps doing that... we'll probably write them a message or something. We've moved on! Let's get one thing straight right now.

It's critical that you evaluate your loadout before starting any assignment. Make sure all of your items have the add-ons you want by going to the weapons tab. You'll have to go through each of your weapons one by one to determine whether any of them were mixed up. Here are some broad recommendations:


  • Any weapon can benefit from silencers. They save you time by allowing them to wind up if necessary.
  • Sniper weapons should have poison in them as much as feasible. It aids in the swift elimination of any unarmored henchmen.
  • Have at least one poisoned and one flaming automatic weapon on hand. One can be employed against vehicles (especially if the vehicle has a large ammo pool), while the other can be utilised to quickly dispatch the adversary. The same may be said with shotguns.
  • Scopes, like silencers, are beneficial to any weapon, particularly fully automatic firearms like shotguns. Multiple rounds fired at the adversary will almost certainly result in double damage.

There are a plethora of other methods to mix and match your weaponry, and our suggestions are only that. Please, if you have any weapon builds that work for you, use them. When you come across them, they're supposed to fit your quest.

So far, we've covered the majority of your fundamental training. So, let's wrap this up with a discussion about intelligence.

10. Advertisements Are Generally Beneficial Advertisements are something we all despise, but they are occasionally necessary.

We're not sure where these adverts come from, but they appear to promote the latest mobile gaming trends. Whatever they have to show us, we merely take a quick look and then turn away (mostly).

They're everywhere during our operations: if you want to claim extra stuff, when you're attempting to get back up after being shot down, when you try to unpause the game, when you try to claim more money from the in-game store, and so on. They're inconvenient and inconvenient, but we can't help but send them to all of our agents.

Fortunately, some of these are pretty instructive. In truth, a couple of the ones we listed earlier should be taken into account. In case you missed them, here's a rundown of what they're all about:


  • Extra Item Claims - If you're looking for extra stuff, you're going to have a lot of work to do. After claiming one, you'll be required to view an advertisement in order to claim another. If you want to show a villain their place flawlessly, do it this way.
  • After Being Shot - If you've been shot and are on the floor, you can attempt this to get back up. What's the deal with that? We have no idea either!

You may avoid the advertisements entirely by purchasing the game through the in-game store. If you enjoy this game and would like to see the advertising removed, we encourage you to donate to the developers.


Let's take a look at what we've learned thus far:

  • When dealing with henchmen who have numerous layers of armour, use your default weapon frequently.
  • Hold tight to your firearm if it has a long magazine. As the quest progresses, you'll never know when you'll need more firepower.
  • When it comes to being bombarded with explosive ammo, vehicles aren't built to last.
  • If you have grenades or other explosives, you can use them to blow up opponent cover, making it easier to pick them off.
  • Shoot any explosive barrels in the area in the hopes that some of the henchmen are caught in the blast.
  • Some foes are more dangerous than others. Shotguns, automatic weapons, and flare guns are used to take out adversaries.
  • As the attacker emerges from cover, you should do the same. Get the first shot in on them, but run for cover as soon as possible.
  • Take as much life and armour as you can from your co-agent if you can see you're getting close to the villain.
  • After you've been compensated from an operation, make sure you put your money towards equipment caches.
  • Before you go on a mission, double-check your loadout to make sure you're not carrying the wrong weapon.
  • When you want to keep going after getting shot down, or if you want to claim more stuff from your co-agent or an equipment cache, advertisements are useful.


That's all there is to Agent Action. Your initial instruction has come to an end. Now get out there and make a difference in the world! If any veteran agents are reading this, please let us know if there's anything we missed or if you have any tips from your own personal experiences in the comments area below. Good luck with your endeavours!


In 3... 2... 1... this guide will self-destruct.