Om Nom, one of the cutest and most popular characters in mobile gaming, returns with another entertaining and difficult puzzle adventure in Cut the Rope: BLAST. Colored tiles to match and pop are just the beginning, as balloons, bubbles, crates, and other one-of-a-kind obstacles stand in the way of Om Nom and Om Nelle and their candy.
Cut the Rope: BLAST features a straightforward yet hard puzzle gameplay that players of all ages and ability levels can simply pick up and enjoy, regardless of whether they have previously played a game with a loosely similar theme. There are numerous types of puzzles to complete, as well as ingenious power-ups to assist you. Players can continue playing for an extended period of time if they continue completing puzzles, but life, which restores over time, is depleted with each failure.
Taking on a range of obstacles in addition to matching tiles to complete each level's objective can occasionally provide a more difficult scenario than you're used to. You can anticipate to glide through the early stages due to the simplicity of the mechanics. Simple barriers combined, on the other hand, might create astonishing levels of difficulty that will put your talents and strategies to the ultimate test.
Cut the Rope: BLAST has a comprehensive tutorial that walks users through each game mechanic. Players can easily continue through the initial puzzles, but will occasionally run into difficulties in more difficult stages. If you're new to the game and want to master it, our Cut the Rope: BLAST beginner's guide contains all the essential tips and methods for becoming an expert puzzle solver!
Cut the Rope: BLAST is far more lenient than typical match puzzle games in that you can delete tiles and obstacles by matching two identical tiles of the same colour rather than three. However, like with similar puzzle games, making a move that eliminates only two tiles or any number less than what would yield exceptional tiles is frequently regarded a last resort, with certain exceptions.
In the majority of stages, it is critical to generate special tiles or power-ups that can cause explosions and erase multiple tiles and obstacles in addition to what conventional matches do. These unique tiles are created by grouping together five, seven, and nine similar tiles. Each one has unique abilities that can be combined with those of other special tiles.
Rockets can be created by combining five or six tiles. Rockets are generated randomly in either horizontal or vertical directions and are capable of clearing all tiles, balloons, crates, and other obstacles in their path. Matching seven or eight tiles will result in a bomb, and bombs can be used to clear all adjacent tiles. Matching nine or more tiles generates a candy, the most powerful of the three power-ups.
The colour of the candy you can make is determined by the colour of the matched tiles, and activating it clears all tiles of that colour. You can obtain some of these power-ups and activate them before to starting a puzzle to give yourself an early advantage.
While each of these power-ups is impressive on its own, combining them results in much more potent effects. Combining two rockets horizontally and vertically clears a lane of tiles. Combining two explosives results in a larger explosion. When two candies are combined, they completely empty the table. When a candy is combined with a rocket or a bomb, all tiles of the same colour as the candy become that power-up. Finally, but certainly not least, a rocket combined with a bomb produces a burst that clears three lanes horizontally and vertically.
Along with these special tiles and combinations, there are four additional special items that can be used to assist you in solving puzzles. These things are limited in quantity and can be won through missions and other accomplishments. The hammer may be used to remove any tile, the automobile can be used to remove a horizontal line, the weight can be used to remove a vertical line, and the fan can be used to remove some tiles from the puzzle.
Understanding all of these power-ups and gadgets is the easy part; the difficult part is deciding when to employ them. We recommend keeping the consumable ones for the difficult stages or those that you simply cannot complete despite repeated attempts.
If you are nearing the end of your moves and are confident that using a special item will assist you in clearing the level, feel free to do so. While these consumable things are intended to be preserved for rainy days, you should also avoid storing too much and being unable to use them.
Perhaps it is a result of being accustomed to the mechanics of traditional puzzle games or simply an innate desire to complete a level quickly, but players, particularly beginners, have a strong tendency to prioritise matching tiles as quickly as possible with little regard for alternative moves or forecasting the next ones.
With all the excitement and enjoyment, match puzzle games like Cut the Rope: BLAST require patience and strategy. While there are some random components involved in the process of removing tiles, a thorough examination of all possible moves prior to actually matching tiles will more than likely provide better outcomes.
What strategic plays include in terms of selecting the optimal move is not limited to the next tile match conceivable. Regardless of the availability of special tiles or power-ups, it is possible that matching four or fewer tiles together is the superior option.
This is true in circumstances where matching fewer tiles results in more tiles of the same colour merging together, resulting in improved power-ups or combinations of such that can assist you in clearing the level more quickly and efficiently.
On the other side, rushing to accomplish a level with each move might lead to irresponsibility. In some instances, you may become aware of a mistake immediately after the motion is made. One of Cut the Rope: BLAST's strengths is that it fosters a dynamic and engaging gameplay environment by providing players with an abundance of possible turns to solve the puzzle.
Generally, you can clear levels with a 3-star rating without much effort or strategy, giving a false sense of security in that levels with relatively few possible turns will take you off guard.
With infinite time to make a decision, regardless of how simple the current level is, you'll have a far better chance of finishing it and earning a 3-star rating, even without using any consumable tools or power-ups.
Cut the Rope: BLAST's objectives are to eliminate numerous barriers inside the game by matching the coloured tiles. The pleasure and satisfaction of combining tiles, especially in large numbers that unlock special tiles or power-ups, can frequently serve as a deterrent to completing the level's objective or objectives.
What typically occurs in the earlier stages, as well as select levels moving forward, is that the rockets, bombs, and candies, along with their unique combinations, make it far easier to solve puzzles. There are also instances where a simple two-candy combination will eliminate all impediments and expedite the completion of the task.
As enjoyable and convenient as those occasions are, they will not always occur. Sever the Rope: BLAST is structured in such a way that each level presents a distinct difficulty, and these hurdles might occasionally make power-ups less useful than you expect.
Rockets, for example, will activate just the pigeon homes and strawberry bushes they pass through, and more often than not, clicking on two or more adjacent tiles to these obstacles will get you closer to your goals. In other instances, the impediments become so dispersed that even bombs and fused explosives lose their effectiveness.
Early on, you'll run into bubbles that pop when the tiles behind them are merged and deleted. However, removing those tiles by the use of power-ups will not suffice. This is one of those instances where a two-candy combo will not automatically complete the level for you, and you will need to rely more on actual tile merging to eliminate the bubbles and clear the level.
In any case, higher levels conceal a plethora of additional obstacles and combinations of them. Additionally, we are almost certain that future upgrades to Cut the Rope: BLAST will include additional difficulties.
As you go through the levels and continue your puzzling journey, keep an eye on the goals on the upper left side of the screen. This is a fundamental habit that you must continually maintain, even if you are an accomplished player.
Each level in Cut the Rope: BLAST may be cleared without relying on power-ups or exhausting the equipment you receive as presents after the tutorial. All of these special consumables can make life simpler, but relying on them excessively will only make it more difficult as you progress through increasingly difficult levels.
Cut the Rope: BLAST does present a plethora of free ways for players to load up on these consumables. These additional benefits are related to your level growth and other events associated with the routine activities you engage in on a regular basis.
While the majority of the treasure chests you open do not require more effort, players with more time on their hands everyday, particularly those who conquer more levels with maximum star ratings earned, gain rewards more quickly.
The first set of treasure chests is from your level or the most recent puzzle level you finished. Each ten levels finished awards you a treasure box, which you can collect by clicking on it in the upper left corner of the main screen.
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Each time you win 20 stars, another treasure chest will appear on the upper right side of your screen. This requires approximately seven levels if you regularly obtain three stars. Excess stars are carried over, which means that every star earned counts.
Sever the Rope: Additionally, BLAST offers distinct missions for each day of the week. Bomb Wednesdays and Move Thursdays are two examples of this, where the title of the daily event already gives you a good notion of what you need to perform during the day to win a chest reward. In any case, all of the requirements fall within the tasks that you will undoubtedly be performing when solving a puzzle and should be readily met after only a few levels are mastered.
Daily logins also give you a random reward from Om Nom's magical hat. You may access this function and receive your daily prizes by tapping on the symbol in the upper left corner of the home screen. Additionally, unique events can be viewed via an icon below this on the main screen. Check it out and join to get further incentives.
Cut the Rope: BLAST is a match puzzle game that features solely single player problems that you can play and complete independently. This is not to say, however, that participants cannot assist one another in some fashion. Once you've reached level 40, Cut the Rope: BLAST's team feature will become available, and you'll be able to create or join one.
We urge that newbies, particularly those with little to no experience running a guild, faction, alliance, or other similar group notions in online games, join one first. While the team concept in Cut the Rope: BLAST is more simpler than in MMORPGs and strategy games, competent and efficient team administration still demands some expertise from everyone.
Joining a team in Cut the Rope: BLAST is not required, yet it provides all of the rewards without any drawbacks. There is no doubt that you should join one; you really should. However, it is best to find an active team comprised of members with whom you feel comfortable.
One of the most significant benefits of being a member of any team is the ability for members to send and receive life. Due to the fact that you only have a maximum of five lives and each failure to solve a puzzle depletes one, requesting lives from your friends can swiftly replenish your stock and allow you to continue completing puzzles. While lives regenerate over time, those sent and received from other group members are instantaneous.
The squad shown in Cut the Rope: BLAST also has a way of communication between its members. While socialising with other people is always beneficial for players in between problem solving sessions, teammates are also a wonderful source of additional advice and methods tailored to your present situation. If you're stuck on a specific level, for example, you can nearly always rely on team members with a higher level to assist you.
Solving a level in Cut the Rope: BLAST is an incredibly satisfying experience regardless of whether it is your first attempt or a few retries later. The stars acquired serve as an added incentive, and each step toward completing the daily task provides a dose of "feel good" sensations. Along with the lack of an energy-based gaming system, Cut the Rope: BLAST will make you feel better and better the more problems you accomplish on your first try.
Apart from that, Cut the Rope: BLAST offers a significant incentive to players who consistently complete puzzles on their first attempt with the Crown Rush! Feature. This unique mechanic rewards players with a random booster based on their crown level, which climbs to level 3 with each subsequent level cleared without losing a life. This means you'll continue to begin levels with three random boosters, which will make it slightly simpler to continue clearing levels in a single attempt.
While this incentive is undoubtedly beneficial, it should not distract you from following the advice and techniques outlined previously. It is nevertheless preferable to use boosters strategically and to exercise patience with each play. Similarly, there are still a few levels worth paying close attention to in terms of how beneficial boosters and power-ups will be in completing them.
Additionally, Cut the Rope: BLAST presents players with a "Difficult Level" warning on the level's pre-play screen. These warnings are infrequent, and the first one appears at level 20. While it is true that the same level may be simpler for some players and more difficult for others, all levels marked with a caution flag are intentionally difficult.
Beyond the first 19 levels, which act as an extended tutorial, players will naturally expect the level of difficulty to grow as they progress through the game. This is not the case, however, in Cut the Rope: BLAST. You'll quickly learn that even after hundreds of levels, some will remain as simple as the initial ones you defeated.
However, as suggested by the warning flags, the difficult levels are ones to watch out for, and even if you do not completely adhere to the ideas and methods given above, at the very least practise them as much as possible in these levels.
Although a 3-star rating is usually preferable, given the additional incentives available for accumulating 20 stars, you should consider being pleased with simply clearing some levels without losing a life. Although you will not be able to retry a level you have already completed, Cut the Rope: BLAST provides more than enough opportunities for you to continue earning stars as you progress through your adventure.
At the time of this writing, Cut the Rope: BLAST offers players over 700 levels to explore and enjoy. While there are undoubtedly unique barriers and issues that our beginner's guide did not cover, we are confident that the fundamental principles and methods we discussed with you can be applied to every level moving forward.
That is our beginner's guide to Cut the Rope: BLAST, and we hope you enjoyed all of the tips and methods we mentioned. If you've spent a significant amount of time in this game and have discovered or developed your own tactics and strategies, we'd love to hear about them, so don't hesitate to post them here!