Mushroom Wars 2 Beginner’s Guide: Tips, Tricks & Strategies to Lead Your Mushroom Armies to Victory

Mushroom Wars 2 Beginner’s Guide: Tips, Tricks & Strategies to Lead Your Mushroom Armies to Victory

Beginner's Guide to Mushroom Wars 2: Tips, Tricks, and Strategies for Leading Your Mushroom Armies to Victory! What is the purpose of it? It appears to be an excellent method for cooking mushrooms. Mushroom Wars 2 is a Zillion Whales real-time strategy game accessible on PC and mobile, in which you lead an army of tiny, adorable mushrooms to rack up a not-so-small body count during the most arduous conflicts of mushroomkind.

Capturing structures and managing troop deployments is the name of the game: Apart from your hero's command abilities, there are no unique units or anything like that (Which tends to be unavailable half the time because of the energy system).


In Mushroom Wars 2, where it's all about looking for weak spots in the enemy defence while aggressively taking territory and making the enemy pay in blood (or shrooms, we're not sure if little mushroom soldiers even bleed) for every structure they try to take from you, the positioning of your army and troop movements around the map becomes extremely important.

With cute flowery shroom girls with a penchant for nature and backstabbin', seemingly simple yet rather brain tickling and tense gameplay, and some really weird mushroom factions (You have the typical mushroom knights and evil dark cultist shrooms common in fantasy, but for some reason there are also space invader shooms who try to melee you with wooden staves despite owning perfectly good laser guns and UFOs, and cute flowery shooms who try to melee you with

Which is fortunate, because the multiplayer ladder is a long and tough climb. Even those who pay cash will pay a high price if, say, they squander their army's life on futile, widow-producing assaults against heavily fortified neutral towers early in the game!


While Mushroom Wars 2 contains a single-player narrative, this guide will mostly focus on multiplayer because you must complete multiplayer battles in order to access the single-player campaign tasks. Unless, of course, you're willing to pay real money for the campaign missions. Hey, the developers have to keep the lights on in order to keep the multiplayer free.

So, without further ado, let's have a look at our Mushroom Wars 2 beginner's guide to learn how to conquer your opponents and lead your mushroom armies to victory!

LIFE IS YOUR CURRENCY: THINGS TO KEEP IN MIND IN THE FIELD


In a strategy game, having a keen eye for army movements, knowing where the enemy's troops were last moved, and having a clear head on your shoulders are all crucial. You may have a strategy in mind, but being rigid is a surefire way to perish, as your opponent is bound to have one as well!

You don't want to tell these shrooms' families that their sons and daughters squandered their lives attacking a tower that they couldn't even take by the end! Here are some things to consider as you lead your men into battle.

Deployment Numbers


Keep in mind where you're deploying from and for what purpose when setting your deployment count on the left side of the screen. Set it to 50-75 percent only when those troops are being deployed from behind to shore up the front line, which is a safe bet: Everyone has Rudo as their starting hero, and if they use his Sabotage special power at the worst possible time, your entire backside might be apprehended if you keep using 100 percent!

Even if he isn't present, the enemy may have the brilliant notion of bypassing your main fortified front line and rushing soldiers into your rear, regardless of how risky this is.

On the other side, 100 percent is useful for accelerating the attack against the adversary, particularly against a strategic or opportunistic target, such as an enemy building that has recently repositioned its forces. You can set your initial deployment count at the outset of battle by tapping the cog symbol next to the Mushroom pass button under the Multiplayer tab.

Time Your Troop Deployments


Rather of stopping at your front structures, it's sometimes a smart idea to have your men from the rear charge into the front right away. You might want to reinforce them with your front-line troops while doing this, right? When doing so, make sure your forces emerge from their building just as the rear troops pass through, giving their attack more rapid heft.

This is especially important when attacking villages, because they generate enemy troops even while being attacked. You'll want your attack force to be dense so that the opposing town doesn't have time to replenish troops and defend itself, and reinforcements have a tougher time rescuing it.

Slithery Like A Snake


One technique specific to structures with low garrison counts (About 30-50 men or so) is the community-named Snake Maneuver, so called because such a maneuver properly pulled off resembles a dense line formation in the shape of a cobra, with the front of the formation flared out like a funnel, followed by a line of soldiers.

To do it, take such a low garrison structure, set your troop deployment to 25%, and rapidly order the structure to send units to its target repeatedly. This ensures a very dense attack formation, making the most out of so few troops.

This is a technique that is typically used on the defensive as a powerful reinforcement tool, as you usually want large garrison counts defending on the front line (the technique is reliant on small garrisons, as 25% of a hundred man army is still large enough to delay repeat orders, as a single order's formation must all come out before repeat orders can be issued), but it can also be used on the offensive due to the dense attack formation n

To safely pull off an offensive Snake movement, you'll need to carefully move some troops back from the front line, thinned out the front garrisons enough to pull off the operation. As a minor aside, if you pull this off at the outset of a conflict, you might terrify beginner players into surrendering, but don't count on it!

Towers in the foreground, villages in the background, and forges in the distance


You could be tempted to convert a large number of structures into Towers in order to keep the entire area under fire wherever the adversary goes. Towers, on the other hand, cannot train soldiers. This means that converting too many Villages into Towers is risky, as you won't be able to raise the necessary troops to reinforce the Tower garrisons, making them simple to take and point at you.

To get the most out of your towers, consider converting only the villages and structures in or near the front into towers, while keeping the towns behind them pumping out men to reinforce their garrisons. As a result, your villages behind the towers grow more difficult to capture, while the towers themselves become more difficult to destroy as a result of the steady influx of soldiers reinforcing them.

Reinforce Before Upgrades


Unless you've already created defensive garrisons in the front, you'll want to develop structures in the back before upgrading villages in the front. The cost of upgrading structures is borne by the military (The writer hopes those troops just get reassigned to rear logistics and desk jobs instead of being planted into the ground to grow mushroom houses.)

Remember that while a Village can only generate a certain amount of troops, you can expand its capacity by deploying troops from other garrisons to reinforce it. You can upgrade your defenders once you're sure you have enough up front in case of an opposing attack.

Are You Happy!? Sir Yes Sir!


The Morale of your army is indicated by the stars below your total army count. All armies begin with a morale of 0 and everyone is fighting at full strength. More morale stars, up to a maximum of 5, boost your army's battle ability, particularly when on defence. After all, what could be a more powerful motivator than the need to protect your precious homeland from invaders? Each Morale star increases an army's defensive ability by 25%, offensive strength by 5%, and movement speed by 10%.

When defending, each soldier in your army is worth two of a 0 morale enemy, and that's before taking into account the additional defence provided by whichever building they're garrisoned in! Morale can be improved by successfully defending against an attack, but don't throw your men into the meatgrinder too quickly: failing attacks not only demoralise your troops, but they also boost the morale of the defensive enemy!

Morale is boosted by upgrading structures and launching successful assaults. They're also gradually improved every time a Tower kills a passing enemy, so avoid enemy Towers whenever possible. Maintain an unhappy and broken adversary, while your forces are hungry for a fight!

Keep an eye on the replays, particularly the painful ones.


War is a dark art forged from the skeletons of good shrooms strewn over the battlefield. As a result, if your soldiers are slaughtered, whether owing to the enemy's cunning or your own errors, you must study your battles even more. Every combat contains a post-game replay option that allows you to observe information you couldn't see during the conflict, such as the enemy's garrison numbers, which are hidden from you.

This gives you a greater understanding of how the enemy moves and what they were thinking when they did so. If you haven't already done so during the combat, you can figure out where you went wrong. Then, if necessary, apply that information to future battles.

Pillage The Weak First


The Morale of your army is indicated by the stars below your total army count. All armies begin with a morale of 0 and everyone is fighting at full strength. More morale stars, up to a maximum of 5, boost your army's battle ability, particularly when on defence. After all, what could be a more powerful motivator than the need to protect your precious homeland from invaders? Each Morale star increases an army's defensive ability by 25%, offensive strength by 5%, and movement speed by 10%.

When defending, each soldier in your army is worth two of a 0 morale enemy, and that's before taking into account the additional defence provided by whichever building they're garrisoned in! Morale can be improved by successfully defending against an attack, but don't throw your men into the meatgrinder too quickly: failing attacks not only demoralise your troops, but they also boost the morale of the defensive enemy!

Morale is boosted by upgrading structures and launching successful assaults. They're also gradually improved every time a Tower kills a passing enemy, so avoid enemy Towers whenever possible. Maintain an unhappy and broken adversary, while your forces are hungry for a fight!

Keep an eye on the replays, particularly the painful ones.

War is a dark art forged from the skeletons of good shrooms strewn over the battlefield. As a result, if your soldiers are slaughtered, whether owing to the enemy's cunning or your own errors, you must study your battles even more. Every combat contains a post-game replay option that allows you to observe information you couldn't see during the conflict, such as the enemy's garrison numbers, which are hidden from you.

This gives you a greater understanding of how the enemy moves and what they were thinking when they did so. If you haven't already done so during the combat, you can figure out where you went wrong. Then, if necessary, apply that information to future battles.

Observe Troop Movements


When it comes to weakspots, keep two things in mind at all times: the enemy's total army count, which is displayed at the top of the screen, and their unit movements within their own structures. While you can't see how the enemy defends their fortifications, you can make an informed assumption based on unit movements and total count: If you spot them sending a large number of troops to a single structure, you can bet that structure will be a nightmare to assault, however the source of those troops may have a problem with their numbers.

On the other side, by constantly moving your soldiers while waiting for the opponent to do something, you might possibly fool them into doing something stupid, or at the very least prevent them from figuring out your own plan or unit concentrations on the map. Just make sure you don't expose yourself to the enemy Hero's 4th skill in the process!

TAKING LAND: STRUCTURE TYPES


The terrain in Mushroom Wars 2 is always covered with neutral structures, which can be upgraded or transformed into one of three categories. You might wonder how you go about capturing them. It's simple: you send in your troops to evict the intruders! Victory is bought with blood, and the buildings are a long-term investment. The game's structure kinds are listed below.

Villages: No Troops, No War


Villages are, without a doubt, the most essential building in the game. They're straightforward: they produce troops, and the larger a community is, the more troops it can hold and the faster it can produce them. They are also the second most powerful of the structures, because their ability to produce troops does not stop when they are attacked, thus even with 1-1 morale, you'll need more troops than a village currently has to take it down.

When upgraded, they also have a passive defensive benefit, making the army guarding it worth more than the amount of troops within, with every few shrooms doing labour worth themselves and a few more. The war is lost if you run out of villages and don't have enough troops to convert whatever Towers or Forges you have left.

Towers: Defending The Homeland


The frontline is protected by towers. While they can not generate troops, they can store them like any other construction, and any enemy troops marching across their area of effect will be shot to death. They also give the forces within a significant defensive advantage, making them the most difficult structure to capture.

Though it can only shoot at one enemy at a time, when upgraded, it begins firing very quickly, racking up a lot of kills while also increasing its already substantial defence advantage. When attempting to capture neutral Towers, keep in mind that if they're too busy shooting at the enemy, you can saunter through or into them relatively undamaged. We say comparatively because you still have to deal with the garrison inside if you wish to take it. You only want these on the front lines, as any tower that isn't in the middle of the conflict isn't contributing to the war.

To better roll over your enemies, you transform such towers into villages or forges. If you see a heavily defended neutral tower (especially this one in a specific map with a whopping 500 grey troops in it! ), you're usually better off either avoiding it entirely or waiting for the enemy to attack it, then swinging in behind them, or taking the tower soon after the surviving enemy or neutral troops thin out after the enemy's assault, whether it succeeds or fails.

That said, you'll almost certainly have to take that tower someday, especially if it's in a very difficult location for you. Walking your soldiers across it to get to another, simpler structure can be acceptable early on, but those casualties will add up quickly as the game progresses!

Forges: From Ploughshares To Swords


When all structures have equal garrisons, forges are usually second on the list for capture priority, and they're excellent to have. Similar to Morale, Forges boost your soldiers' combat ability by providing them with better weapons and equipment, enhancing their abilities by a percentage.

They don't generate troops, and they don't have any fortification bonuses like Towers or improved Villages, therefore they can only capture as many troops as are present, and only if the location is neutral. If it falls into enemy hands, anyone is inside benefits from the Forge's global stat enhancements, thereby making it a defensive bonus. They should be in the back, away from the enemy.

You'll only need two Forges because your priority is to build a larger army to roll over the enemy with, and the Morale system is usually your primary source of unit boosts.

OUT OF BATTLE LOGISTICS: GETTING STRONGER


After a combat, the game provides a few options for strengthening your army. If you've managed to grind the coins required for improvements, keep an eye on these things. The warriors get all the glory and win fights, but it's typically the dull logistics nerds who win wars by assisting the heroic shrooms in the front lines in the first place!

Passive Skills


With enough Multiplayer games, you'll eventually unlock the Passive Skill tree. Each passive talent either makes it simpler for your troops to battle or for you to undertake tedious tasks like waiting for chests to open faster.

They can range from improving the defensive capabilities of structures to just densifying unit formations so that your forces slam into the opponent like a tremendous tidal wave rather than merely grinding them away like a river. You'll need Runes and gold to get them, therefore you'll have to win battles to level up. For each victory, you will receive a rune.

Hero Skills


The Hero, less like a frontline super unit and more like a commander in the back, determines what kind of special support powers you get during a match. Each Hero has four, and they can be upgraded by collecting cards showing the skill as well as gold.

You can only use skills if your Hero has energy, so these aren't as important as Passives if you don't want to wait for their Charges bar to fill up (this isn't the same as the in-battle energy mechanic that recharges as your troops are slaughtered; it's more like the energy systems found in other mobile games that prevent you from using characters outright for a few hours when they run out) before jumping into a multiplayer match.

Make sure you utilise them intelligently, because they're only powerful enough to turn a battle around if deployed at the right time, and push the advantage if the skill use goes as planned.

Artifacts


In other words, your Hero's armour and equipment. Artifacts offer your troops with passive boosts. It might be anything from reduced morale loss as a result of indiscriminately sending your men to die in a poorly planned assault to higher percentages of troops defending structures, improved movement speed, faster structure development, or increased attack strength.

Any green tier or better piece of gear also increases some Heroes' skills, so keep that in mind when choose which piece of gear to give to which hero. They're available from Chests and, on rare occasions, as a free offer from the Shop, though Artifact Chests guarantee them.

Ads To Blow Chests Open


The sole reason to gain passive upgrades to lower chest opening time is to get to whatever upgrade is behind them on the passive upgrade tree (until you reach a one-hour threshold of reduced time). That's because you can tap a chest you've already begun to open while watching advertising to reduce the duration by one hour.

You can keep doing this until all of the chests are open! The best part is that this is in addition to the Mushroom Cinema chest you get for watching 10 ads, so you earn a second chest for your trouble. This is usually best done while your chest queue is full, since you'll have more time to play before having to watch a bunch of adverts, especially if you obtain a decent chest that takes a long time to unlock.

Events


Events, like any other online game, are something to keep a look out for. Events frequently provide rewards, which can range from one of the several currencies required to upgrade your armies and heroes to cosmetic trinkets that help your troops stand out in battle. They're also frequently limited in duration, so you'd be wise to take part in any event that arises when it arises.

Our Mushroom Wars 2 beginner's guide has come to a conclusion. We hope it aids you and your army in achieving battlefield victory. Please don't hesitate to contact us if you have any other tips and ideas to contribute.