Pure Sniper immerses you in the life of an urban assassin in a crime-ridden city. To succeed in each deployment, you must improve your marksmanship, trust your weapon, and pray that your shots hit their intended targets.
Pure Sniper is now one of the most popular games on Miniclip.com's extensive game library. You'd gradually figure out why with the peppy background music, simple interface, many mission kinds, well-designed firearms, and the classic finite energy system used to control the players' appetite.
If you've ever played a sniper-themed game like Hitman Sniper, this Pure Sniper beginner's guide will be the piece of information that will help you go through the game by ensuring an impeccable mission success rate without having to pay in-game currency.
While the game encourages you to take action right away, it's a good idea to familiarise yourself with the options and items displayed on the main screen.
The gear symbol (which serves as a shortcut to the game settings), your profile indication and experience (XP) progress bar, the leaderboard podium, energy units, cash and gold count, and the shop are all located in the upper half of the screen, from left to right.
The settings in Pure Sniper are where you may manage your account-related options. If you notice a red notification mark on the main screen, it means you have yet to protect the game data by linking it to your Facebook account. You'll be able to change game settings, tweak in-mission controls, and reorganise the button arrangement as well. It's also where you may contact the game's development team for help, look up FAQs, verify the game's legal compliances, and check the status of your communications privacy.
If you want to be the best at competing against other players, you'll need to pay attention to the leaderboard. Exploring it allows you to compare your PVP performance to that of the rest of the globe based on the number of trophies you've acquired. In Pure Sniper, you can also use the view selector to see how you're performing at different points in your career. There's also a different screen that shows which clans are now ruling the game.
The shop is where you can buy resources with real money by topping up your account. You may buy cash, gold, combination bundles, and join the VIP club, which gives you premium access to Pure Sniper. Weapons are purchased and upgraded with cash. You can only use it to buy non-premium guns, though. Gold is required to purchase premium weapons (those marked with a golden Z), suppressors, and energy units.
In addition, limited-time promotions will be displayed on the left hand side of the upper half from time to time, and a calendar icon opposite it will reveal the daily rewards. Every five days, the claimable awards change, and if you don't claim for a day, you'll be reset to day 1. As a result, if you want to take advantage of this resource earning possibility, you should log in on a daily basis.
The claimable gold reward (a six-hour ad viewing opportunity), Weapons (a shortcut to the weapon shop), PVP (which will only open if you've reached Zone), and Missions are all located in the lower half of the main screen, from left to right.
In Pure Sniper, there is no distinct arsenal view. Instead, the guns you've already purchased will be marked as "owned" when you browse the weapon shop. Here you can buy and upgrade weaponry in advance. If you try to start a task with an inferior weapon, the game will send you to the weapons shop, giving you the opportunity to trade guns or upgrade your equipment to be suitable for the contract at hand.
When you go to the weapons shop from the main screen, you'll be taken to a lobby with a weapon for sale and shortcuts to explore weaponry by class. If you go to the weaponry from the mission prompts, on the other hand, you'll be taken to the appropriate weapon class for the mission.
PVP pits you against other players in a free-for-all sniper combat. As previously stated, we will not be discussing It because this post is intended to be a beginner's tutorial. To give you an idea, the main goal in PVP is to eliminate all other snipers and be the first person on the board to gain the most prizes.
To score, you'll need to kill other players and land headshots. However, keep in mind that the competition is fierce, as the majority of snipers competing here are already in Zone 6 or higher, and thus have more powerful weapons.
The action takes place in the Missions. It will provide you access to four different task types, two of which are always available (Campaign and Boss), while the other two change based on which zone you are in. Later in the section on missions, we'll go over them in further detail.
Pure Sniper is an appropriate name for the game because you are just there to eliminate your targets each time you are deployed. You only have one view point, which means you can't switch to a different firing position at will—you have to neutralise your target with what you've been given.
To be a successful assassin in Pure Sniper, you must overcome a number of obstacles. This includes having a finite quantity of energy, being deployed in a set place and shooting angle, and needing to farm resources for improvements.
You will use at least one energy when you engage in a mission, regardless of the mission type. Pure Sniper employs a popular energy concept in mobile games. One by one, your energy will gradually refill. You will begin to regenerate one energy unit every 15 minutes once there is a vacant energy slot.
There are three things you can do right now to reclaim your energy:
1)The first option is to watch a commercial. A short commercial will be presented if an ad is available for viewing; otherwise, the game will inform that there are currently no ads to be shown. You get two units of energy for watching an advertisement. We recommend that you use this option to its full potential, as it could provide an endless supply of energy. Ads are rarely emptied, and if they are, simply close and restart the game to restore the ad queue.
2) The second option is to buy energy. You'll need at least 100 gold to make this work. While this choice comes at a high cost, it will refill all energy slots, allowing you to return to action whenever you want.
3) The final option is to advance to the following rank. Your whole energy will be replenished once you reach the following rank. This implies, however, that it is entirely based on speculation. If your XP bar is going to run empty, this is the best alternative. To take advantage of this, it's best to prioritise Campaign missions, which provide the highest XP. If you're interested in becoming a paying player, joining the VIP club will restore your energy in a similar fashion.
Let's break down each mission type now that you know how to take advantage of Campaign tasks.
Each mission type in Pure Sniper is designed to accomplish its own goal and deliver various rewards and conditions, rather than simply providing a range of jobs.
Campaign missions (blue markers) provide a fair balance of XP and cash incentives. It also poses a range of problems, such as numerous target assignments, hits that require stopping mobile targets, deployments in which either you or your targets are aboard moving vehicles, and missions that require you to wait and observe for a while before shooting to identify subjects.
As you go through the mission numbers and zones, the challenge level increases. As previously stated, ranking up will replenish your full energy supply. But there's a catch: each zone can only have 35 campaigns.
When you've completed all 35, replaying the last one won't get you any XP and, worse, will just give you a small monetary payout. If you've completed all of a zone's missions, it's recommended that you try one of the other mission kinds instead.
There are only five boss (purple marking) tasks per zone. As a result, the experience and gold rewards are higher than for other mission kinds. The catch is that each attempt necessitates the expenditure of two units of energy. The two-energy try cost is worth it in terms of equations, as long as you don't fail. Because you can only access the next zone when you've completed all five boss missions, boss missions also serve as a key to zone advancement.
Boss missions, while gratifying, are also tough, as each objective necessitates increasing weapon to stat ratios. You will be forced to spend your money on necessary upgrades. You'll be able to start the current available boss task if you've reached the stat criteria and the upgrade alert turns yellow (or becomes a check).
Naturally, Boss assignments are intended to be more difficult. You'll encounter twists that make each assignment more difficult, justifying the need to boost your weapon's ratings. Targets that are either too far away or moving too fast, criminals firing from fast-moving vehicles, narrow time windows, and armoured criminals that may require more than one hit to remove are all examples of this. It is frequently a combination of those.
Manhunt, Bomb Hunter, and other (yellow marker) tasks are quick and easy to complete. The Manhunt in Zone 1 is given early in the game, through your handler, as a chance for you to earn money, and it does just that. You'll be assigned missions to remove targets, similar to campaign missions. The advantage of the Manhunt is that you only have to invest one energy per attempt, and the weapon stats requirements are far lower than those of a campaign or boss hunt. Basically, you'll be OK as long as you have a weapon for that zone or higher.
Bomb Hunter takes its position in Zone 2 or Miami. The mission has only one goal: to eliminate suicide bombers in a short amount of time. Your target, on the other hand, is designed to move through a crowd of bystanders, so you can't afford to miss.
The villagers will be startled and flee if you miss a shot. The victim will then begin to run, making it more difficult for you to land a clean shot. If you miss a shot, take advantage of the brief window of opportunity when the target will remain in position while you decide which direction to charge in.
Contracts, Air Assault, and Other Missions (green marker) are similar to yellow marker missions in that they can be used to farm income, but they may be more effective because there are several targets. Having several targets allows for multiple headshots to be registered. This mission type likewise has a two-minute time constraint. We recommend that you take your time with each shot and aim for the head. If you're curious why, we'll go over headshots in more detail in a later portion of this tutorial.
Air Assault in Zone 2 will be more difficult since, in addition to beating the clock, you will have to cope with adversaries shooting at you while flying in a helicopter. You will eventually get shot down if you wait too long to meet the required kill count.
The best way to target in Air Assault is to anticipate the crosshair's natural panning as the chopper travels. You might be tempted to change your crosshair to compensate for the aim shift, but you should stick with it. Try to position your crosshair so that it passes over your desired target, then shoot when the mark lands on it. Your helicopter will fly in a reasonably regular path, although it will change directions several times. As a result, committing only to headshots will be tough, as your "stationary" platform will be moving, leaving you little time to aim.
The presence of explosive barrels is a plus in green marker missions. When you shoot a barrel, it explodes, killing all foes within a specified radius. Going barrel hunting is a safe technique to approach a clean finish. If you don't want to take headshots, a shotgun will make things easy for you.
It's worth noting that XP is only provided in Campaign and Boss tasks, so pick your assignments carefully depending on whether you want to advance to the next rank or merely gain money.
Now that you've learned about the different mission kinds, it's time to learn about the different weapon classes in Pure Sniper.
The sniper rifle is the default weapon in Pure Sniper, although you can choose from a variety of other weapons, especially for missions when the use of a sniper rifle is prohibited. After discussing what the weaponry board display has to offer, we'll go through each teach type one by one.
The KN-Evoke, a Zone 3 sniper rifle, is seen below. Each statistic is represented by a bar. The grey bar depicts the current status. Meanwhile, the green bar indicates how much room each metric has for upgrades.
You will see colourful exclamation point markings if you are brought to the weapons section via a mission prompt (this usually happens when you need to upgrade or modify your current equipped rifle). This notifies you of the metrics that your gun is missing. Yellow warnings are small, thus you can still complete the assignment even if you don't meet the stat requirement. Red alerts, on the other hand, are critical and simply indicate that updates are required.
The maximum effect range of your weapon is determined by its range. When you upgrade it, your weapon will be able to do full damage at longer distances.
When your weapon is in aiming mode, the term "stability" refers to the amount of sway it possesses. Each weapon has a natural sway to it, which you can sense when trying to set your crosshair on a target by resting it at a point and seeing it sway slightly off-center.
The zoom of your gun's sight determines how far it can zoom into the landscape. This is appropriate for missions in the latter zones or with targets that are extremely far away. Targets aren't normally difficult to spot, but if you need to be extra sure, such as on missions when you need to look for a specific item that identifies a subject (based on a clue from the mission brief), more zooming power will come in handy.
The term "disaster" is self-explanatory. Upgrading your weapon to a recommended level ensures that it has enough firepower to take out your targets in a single shot.
The number of rounds a gun can eject before reloading is known as the magazine capacity. Improving this is useful because it allows you to quickly fire follow-up shots if you miss.
The term "reload" refers to the time it takes to reload a gun. This is potentially the least relevant metric, unless you're doing missions where you're likely to miss or have numerous targets shooting at you. Keep in mind that every second you spend reloading means you can't protect yourself.
The cost of upgrading rises over time, and at some point, you'll have to wait for parts that have to be "imported." Upgrades for more expensive guns are, of course, more expensive.
Let's speak about the weapon classes and their strengths and weaknesses now that the purpose of each stat is obvious.
Sniper rifles, which have the greatest range of any weapon class, are at the centre of the game. Despite the fact that all weapons can be upgraded and eventually acquire an astonishing range, sniper rifles have the best basic range of all the weapons in the game. Their only flaw is that they have a poor rate of fire and a limited ammo capacity.
To put things in perspective, your default rifle (or the only weaponry the game demands you to acquire right away), the Bear Hunter, has a single bullet capacity, requiring you to reload after each shot.
Assault rifles, which have more firepower and a larger clip than sniper rifles, are the best instrument for operations with many targets. Their sole disadvantage is that they have a lower default stability rating. A well-upgraded assault rifle will be a more handy Campaign mission weapon since you will be able to make follow-up shots if you miss or if the damage you do is insufficient to take out the target with a single shot.
Pure Sniper's portrayal of shotguns takes the game even further into the fictitious realm; shotguns, which are close-quarter fighting weapons in the actual world, have scoped analogues in the game. Shotguns have a lot of power, but they have a short range and take a long time to reload.
Shotguns are great because of their splash damage, which makes them suitable for green marker assignments. They work in both zoomed and unzoomed states. However, be cautious while employing a shotgun on missions involving civilians, as even killing one could lose you the task.
Pistols are all about overall dependability. Pistols offer good damage and range, but their primary advantages are their stability and quick reload rates. Obtaining pistols is optional, although it is a good idea to maintain one if you want a gun with minimal sway when in aiming mode.
Some game modes will include weapon requirements or suggestions, which means you'll have to deal with different weapon types. You'll also note that guns have a zone label on them, which indicates the maximum zone in which a gun can be used. This means that even if a gun is completely updated, it cannot be used in Zone 3 or higher. As you progress in Pure Sniper, this dynamic forces you to buy many guns of each class.
Because buying and upgrading weaponry necessitates bringing in cash, let's look at several tactics that can assist you ensure mission success while also smoothing out your resource inflow.
You'll eventually improve your shooting skills and become a competent shooter. A shooter, on the other hand, is only as good as his weapon. This is why we must go to great lengths to guarantee that we receive the highest possible cash reward for each operation. We'll go over the most important agricultural tips with you.
The attractiveness of headshots is inherent in FPS games, owing to the fact that getting a kill from a headshot feels more fulfilling than earning a kill from a body shot. There's no doubting that a headshot kill provides for a more cinematic target elimination. Headshots are also vital in your Pure Sniper career, aside from the style points.
We mentioned before that we should strive to get headshots whenever possible. It's because of the extra $25 cash you'll get for each one. Per mission, up to ten headshots can be equipped with this benefit. This is significant because the game will occasionally offer you an x2 multiplier for your monetary reward in exchange for watching a commercial. If you make a practise of taking headshots, you'll have a better chance of taking advantage of this random multiplier when it appears.
Committing to headshots, like any habits, must be regulated. Remember that headshots necessitate a little more aiming time than settling for a hit to the body's bigger bulk. Even if you merely strike a target's arm or leg in Pure Sniper, if your weapon has enough damage, it will be a confirmed kill. The goal is to understand when to play it safe and when you have the "advantage" of having extra aiming time. The following section will assist you in determining this.
Before you press the mission's start button, read the brief mission briefing attentively. If it doesn't say there are several targets, it means you only need to be concerned about one. If that's the case, keep your crosshairs poised and ready for your target—if he's just standing still or moving slowly, this is a good time to go for the head.
The mission brief, on the other hand, will either state how many targets there are or, if there are more than one, will address them as plural. When undertaking such assignments, keep in mind their proximity to one another and how long it will take you to go from one to the next. You may resume the headhunting programme if you believe it will not take you long to change your goal.
You can use the waiting method if the target is moving. This entails examining the displacement of your mark. What is the target's trajectory? What is the speed of the target's movement? Is the target moving in a straight line? Form an imagined point A and point B with point A as your aim and point B as its apparent destination to learn the answers to those questions.
The target will catch the bus, according to the mission brief in the image above; this means that the bus is point B and the target's origin is point A. Imagine that a line crosses both points A and B once you've recognised them. Your goal now is to align your crosshair with that line.
Hit the fire button once your target has entered your crosshair. This is far more efficient than "tracking" or just dragging the crosshair to follow a target, which is the standard aiming method. Furthermore, waiting will allow you to approximate the placement of your crosshair for a headshot.
While tracking targets can be effective, if you miss, you may feel compelled to correct excessively for the following shot. For instance, suppose you choose the tracking approach and then missed the first shot. As a result, you instantly considered switching to the waiting technique. You can end up pointing and shooting too far ahead as a result of the fast adjustment, and therefore miss again. If you only have one moving target, you're better off waiting for him to walk or run into your sights.
You'll come across missions where the targets don't move in straight lines, making it difficult to forecast their motions. A Zone 2 Boss task is depicted in the image below as an example.
Your mark is a parkour athlete in that task, so we can't expect him to run on level ground; instead, he'll be climbing, jumping, and vaulting. Such irregular motions may cause you to become distracted. The best strategy is to anticipate the target's entrance into a large, open location where you may use the waiting method.
Targets aboard fast-moving vehicles might use the same method (i.e., blitzing cars, boats, jet skis, and aircraft). Swipe-tracking them is difficult because it would take chance for the endpoint of your swipe to arrive exactly where you want your crosshair to be. As a result, it's wiser to wait for them to perform a turn that gives you a better shooting angle and then use the waiting strategy to take advantage of that opening.
When you're on a mission with many targets, you'll need to figure out the answers to a few essential questions:
1) What is the total number of targets?
The most important consideration is to keep track of how many targets you need to delete. It offers you an idea of how much leeway you have if you make a mistake and miss a shot. Of course, the ideal situation is to be 100 percent correct, but it is a fantasy scenario.
If you miss a shot, you'll have to reload. But don't worry, it's not all doom and gloom. When using a sniper rifle, you'll preserve your zoomed-in aim even while reloading, allowing you to "stick" to your target. If you use any other weapon type, however, you will be temporarily out of the zoomed state until the reloading is completed. A circular loading animation will take the place of the "wide" crosshair.
Simply keep your mark towards the middle of the loading circle because the zoomed state will continue where the circle is centred once your rifle has been reloaded. This would be especially handy in green marker missions, where sniper rifles are prohibited and you are required to reload several times.
2) What is the distance between the targets?
To figure out the solution to this question, you'll need to use your observation skills. If the enemies are far enough, you may have enough time to pick them off one by one and even aim for their heads. The spacing of targets also allows you to use the notion of "grouping," which entails breaking down the targets into tiny groups and tackling the targets with the shortest space between them first before moving on to targets that require you to drag your scope a long way.
When dealing with many targets, the biggest hazard is that your future targets will flee if the first one is shot. That is why, as previously said, the distance between them must be considered.
The first thing you should do is scan the situation and consider what the mission brief says. Then, to create a grouping, locate your markings. Finally, engage in activities that correspond to your category.
3) Are the targets armed, or do you or any civilians face a direct threat?
Because it doesn't take much effort to see if someone on the scene is brandishing a weapon or wearing a bomb vest, it's difficult to miss the response. The main focus then becomes determining the role and behaviour of the risky persons.
There are Campaign and Boss missions where your enemies will shoot at you aggressively. You should, logically, get rid of them before they get to you. You don't need to be methodical here; simply find your targets and kill them as swiftly as possible.
Meanwhile, armed guys will be patrolling or guarding a location in a few missions. In such cases, expect the targets to retaliate as soon as they learn one of them has been killed or when a shot has been fired near them. In this case, the grouping method is the best option.
If the targets are armed, you must act quickly to avoid them murdering you or any civilians in the area; a headshot becomes a distant second priority. Even so, if the waiting/panning method is available, you may choose to score one.
Once you've mastered these three broad tactics, you'll have a solid foundation on which to build your own approaches. In Pure Sniper, you'll be able to adjust to the missions' steadily growing difficulty with ease.
As you progress through the zones, more and more components will be introduced, making the game increasingly challenging. To give you an idea, you'll come across bullet drop and wind resistance calculations at some point. Nonetheless, mastering the three fundamental tactics will help you overcome future obstacles.
The cost of improving weaponry gradually rises, as mentioned before in the Tools of the Trade section. You'll notice it most when you're trying to max out a weapon's stats, which is especially true for weapons designed for the latter zones. You'll find yourself continually completing green and yellow marker assignments in order to save enough money for a major upgrade.
Don't be cruel to yourself (or the developers) by skipping any ad viewing opportunities because they will considerably aid your resource farming. Aside from the daily awards, claimable gold every six hours, random mission reward multiplier, and energy renewal, the game also offers ad viewing for extra money as you rank up.
When you watch an ad, you'll get twice as much gold for levelling up. You wouldn't want to miss out on a premium weapon if you were saving up for one.
In addition, if you haven't yet reached Zone 3, the game will occasionally surprise you with free cash. You may receive such prompts after completing missions or just by exploring through the game's many areas.
We could have included what we've shared in this section in any of the other ones, but we decided to make a new one solely to emphasise it.
We applaud you on reaching this point in this Pure Sniper beginner's guide because you now have a solid understanding of the principles, weapon classifications, mission kinds, and base strategies. All that's left for you to do now is put them into practise. Grab your weapon of choice and take control of the missions!
Some of you may already be playing Pure Sniper because it has been out for a while. If there is anything in this article that you think we missed that would help novices improve, please leave a comment below. Also, if you have your own strategies, please share them with the community. Thank you for reading, and we hope you loved it as much as we enjoyed writing it!