People, lock and load! It's time to put on your full-face mask and go for some nasty guys. It's time to bleed and purchase some... bananas...?
My Friend Pedro, a version of one of Devolver Digital's PC games, has now hit the mobile gaming market. While the PC version appears to be far more serious, the mobile version, dubbed Ripe for Revenge, is far more goofy and silly. That isn't to imply that My Friend Pedro isn't amusing on his own.
My Friend Pedro is a run-and-gun game with violent, slow-motion gunfights, plenty of parkour, and, of course, Pedro, for those unfamiliar with the game. Pedro, the titular character, is a seemingly fictitious vision in the form of a talking, floating banana, and he is not the masked vigilante you control. Both the vigilante and Pedro work together to keep the city safe from crooks. We'll keep the rest of the storyline a secret because the game's tale is full with spoilers, and trust us when we say it's best if you play the PC game yourself.
However, for those who have already played this game, Pedro is back and has a family!
His's right, Pedro has a family to save, and it's up to you, the vigilante, to don that mask once more and show the bad guys who's boss. Pedro's kid, daughter, and wife have all vanished, and he will pay the price. You'll have to navigate dozens of traps, tunnels, and stairwells while blasting the brains out of several henchmen. However, because this is a mobile game, the first public enemy will be ads.
We realise that in many of our prior Level Winner guides, we advocate for the use of commercials because they bring bonuses, resources, and so on, but in Ripe for Revenge, ads are more of a penalty for doing so badly (or if you would like to repeat a level).
However, doing well in this game does not detract from its quality or fun element, as it rewards you with a more enjoyable gaming experience. Read our My Friend Pedro method below if you want to finish the tale or obtain three stars anywhere with as little ad views as possible.
This isn't just a cliche any longer. The movement mechanics in Ripe for Revenge differ from those in the original My Friend Pedro.
Unlike the original game, which allows the vigilante to roam around freely, the mobile edition restricts him to only rolling and hopping. Although the stages are significantly smaller, they often provide gamers with something to consider as they walk around. There will be traps, crucial level processes that allow progression, adversaries, and more, so it's best to take a look around before jumping.
The vigilante's trajectory will appear if you hold down any part of your screen. Pushing downward prepares him for a jump, while pulling upward prepares him for a roll. To ensure that you breeze through the level with ease and style, pay attention to where he can land initially.
However, you don't have to stand stationary when preparing the vigilante for the jumps.
This may appear challenging, but there will be occasions when being the faster gun isn't enough. You must make the vigilante leap and roll in the same way that he leaps and rolls.
To do so, note how time slows down dramatically while you prepare your jumps or rolls; this allows you to perform the vigilante act right in the middle of a movement. The only caveat is that you can't alter the vigilante's jumps in mid-flight, so you'll have to wait for him to land or touch a wall before trying again.
This method will not only come in handy later on (with timed platforms and bursting kerosene canisters), but it will also make you appear like a parkour beast. You could definitely make the likes of Neo or Deadpool blush with actions like those, replete with gunfire.
What happens if time slows down but you aren't hitting the buttons on either side of the screen?
The game has slowed down, but you haven't pressed any buttons! What does this imply?
It's possible that an enemy at the other end of the screen is aiming for you. You may have already been shot by the time you react. This is why, in this game, it pays to be alert.
Always take a look around you before making a move, no matter how small. You may be able to overcome obstacles in a variety of ways. For example, if you discover that a bomb did not detonate because an explosive was detonated too soon, there should be another route to the exit.
Of course, enemies are among the many obstacles. There's only one way to handle them...
This should be self-evident.
When you notice an adversary (or they see you), tap them right away to eliminate them. Some foes may require more taps than others, but keep in mind that tapping in their general direction can cause your shots to miss.
If you tap on the adversary directly, you'll have a better chance of really striking them. Quick kills will allow you to make better decisions and breathe more easily after a hurdle, but taking them out in order of priority will also help. This is critical since the opponent has three distinct behavioural stages, each of which is represented by a coloured circular timer:
If you're not careful, a five-heart enemy with a red timer may appear. This is where each and every one of your shots must be counted. This shouldn't be an issue if you've upgraded to superior weaponry like the dual uzis, submachine gun, shotgun, or rocket launcher.
Sometimes the best way to handle a problem is to attack it head-on...
When we see anything bright red on TV, we usually think of something that can or might explode. These are especially prevalent while attempting to navigate a level; perhaps a boss initiates them, and so on.
There are several in Ripe for Revenge, but the jerrycan (a red, squarish jug filled with gasoline — you've seen these before) is the most common. If you spot any of these, take advantage of the opportunity to start fire on them, as it may result in a few kills or even the opening of certain level shortcuts.
When dealing with these flammable containers, however, there are some exceptions. Some problems will necessitate shooting at them in order to burst through walls or levels. In some situations, failing to complete any of these items may cause you to restart the level (which we don't want, so keep item number 3 in mind).
With being said, the majority of the barriers are absolutely impenetrable, and you can take advantage of this.
Vaulting off walls might be beneficial in certain situations. Remember that if an enemy detects you while trying to wall jump, you must shoot them or risk being shot. If you want to take cover, you can sometimes hide behind walls, but it's tough to do and entirely dependent on the situation.
Try to get behind a wall if there are any enemies you think you can roll past without shooting first. If you're not sure you'll be able to finish the level in one sitting and want to see how the foes are arranged and the traps are set up, this is a good option.
The game instructs you on parkour methods early in the tutorial. Later on, you'll have to fire and land on obstacles that can only be opened by shooting at them. These obstacles are especially difficult to master in a single run.
During the motorcycle stages, you can also use the walls to your advantage. Some barriers can be avoided by riding your bike along the wall. You may want to leave the wall for the road once you've passed one because you'll lose momentum and eventually tumble from it. This is especially risky if you want a perfect bike run because you'll be more likely to drive into traps if you pull off this dangerous manoeuvre.
Many factors can obstruct your progress, and one of them is a poor score. Style is permanent, while progress is fleeting... or until you beat your previous score, whichever comes first.
Was your most recent grade a one-star out of three? Are you dissatisfied with your performance? We've got some awful news for you: you'll have to go through the level again.
This is going to be a quick one. This entails seeing an advertisement and then some more in order to get another chance at excellence. It's difficult and counterintuitive to the guide's main goal, but it's the only way to get around to it if you don't want to buy the game.
You might get stranded at some time because you blew up an explosive too quickly, and there's no way out. Repitition is also justified in this case.
As you go, you'll realise that the game calculates your score based on how quickly you complete a level, and your kill multiplier is your timer.
This is where the game becomes more severe, and you may find yourself with some salt. There is a lot of salt.
You'll notice a small timer activate on the lower right portion of the screen as soon as you kill your first enemy. This is where the multiplier comes into play. This is the timer that will measure your punctuality in a stage for many stages. The multiplier will increase as you kill more opponents, but it will return to zero if the vigilante suffers any of the following:
There are certain levels where the killing is sparse, but that simply means you're expected to have a kill streak in one area of the level and another in the other.
Pursuing the multiplier will put your game-playing skills to the test, as it requires a lot of jumping, rolling, and shooting. All of these must be completed on time, thus it's critical to...
This is the most difficult section in the game.
Do you want the three stars? Rolling, jumping, wall-jumping, and other moves should all be practised. Slow down on purpose in a level and attempt to get through it as smoothly as possible. You can even act as if the bad guys you shot down are still alive and practise jumping, rolling, and firing at them.
Don't go to the exit if you're trying to get a specific element of a level right. Instead, return to the level and practise until you know what to do the next time you play it. You should have no trouble beating the multiplier once you've done this. It's crucial to go around certain obstacles, especially if they're preventing you from completing the level easily.
If all else fails and you want to end the game with three stars in a row, you should try...
Consider it like you're doing a better replay of the game since you know what's coming up next.
You know what leaps to do, where to roll, and how to keep the vigilante on his skateboard, among other things. With reactions like that, Ripe for Revenge might easily become the next John Woo film.
You'll be collecting three-star scores where you never expected to get them in no time, thanks to the time and effort you put into performing all of these amazing stunts.
That's all there is to My Friend Pedro: Ripe for Revenge, folks. It's crazy, action-packed, and just nuts. Send your love to the developers if you enjoy this game and want to support it!
Have a few tricks up your sleeve you'd like to share with us, or something to say about this My Friend Pedro guide? Please leave a tonne of comments in the space below!