Rise of Cultures: A Beginner's Guide to Building a Mighty Empire

Rise of Cultures: A Beginner's Guide to Building a Mighty Empire

Salutations, noble leader! People without guidance are lost and stumbling in the mud. They need someone to lead them out of these lands and to found a civilization that will rise and shine above all others.


You are a village chieftain, a monarch, and an emperor in InnoGames' Rise of Cultures, an empire-building game. The game is a very relaxing civilization builder, and as far as we've seen, there is no direct PVP. Rise of Cultures is available on both the Google Play Store and the App Store.

That doesn’t mean you can just laze about though. Running an empire is a tough job, and we’ve compiled a Rise of Cultures beginner’s guide, including tips, tricks and strategies to help you start your empire.

Rise Of The Economy

No civilization can survive without resources. The Rise of Cultures guide to establishing a strong economy includes food, stone, raw materials, and advanced production.

Buildings

Empires must maintain infrastructure to function. In Rise of Cultures, there are four types of buildings. Homes, farms, barracks, and cultural sites.


These are places where your people live. Your homes give you additional workers, as well as passively generate coins, which you'll use for just about everything.

In farms and other production sites, workers toil to generate production. We'll discuss this later.

You can produce combat units at the barracks during a campaign. It is important to note that each barracks can only house a certain number of units, so if you want more units, build more barracks.

Buildings adjacent to cultural sites are happier, and we'll discuss that later.

There is a limit on the number of buildings you can build in Rise of Cultures. It is always a good idea to upgrade your buildings whenever you can, so that you can take advantage of the limits.


When you place a building, you can rotate it so it fits in different places. To move a building, tap and hold on it, then drag it around. There are no costs for either of these options. You can try out different city layouts without having to pay for them.

You can also sell buildings through the same menu that you use to buy things. This lets you get back some of the money you paid for the building to be built and to be updated. Keep in mind that if you sell a barracks, any units that are inside will be gone.

People who have already built homes can also make them more powerful and useful by tapping the building and then tapping an upgrade icon on the upper left of it. Keep in mind that you can't upgrade a building if there's still work to be done on it.

Premium Buildings and Building Info


There are some buildings that cost Gems instead of resources. Some of these high-end buildings are more effective than other buildings from the same era, but they take a lot of important Gems to build them. The pros and cons of a premium building should be carefully thought out before you decide to buy one.


To help you make a decision, you can press the info button to turn the building's card. This will help you figure out what to do. This will give you a quick look at what the building makes, how much space it takes up, and how long it takes to make things.

Building Pieces


From the Bronze Age, there are building pieces that can be used to build things. If you put together a lot of these special puzzle pieces, you'll be able to put the buildings that go with them in the right place. There's usually no other way to build these buildings, but they do give big advantages.

Wonders

Once you reach the Bronze Age and learn about the right technology, you'll be able to make amazing things. These are huge monuments that give powerful and unique advantages. They are also very big.


However, it takes a lot of money and time to build a wonder. You'll also have to pay for coins and production, but you'll also have to spend research flasks to build a wonder. On top of that, you can't just pick a wonder and build it. You'll need to get enough parts of that wonder to build or improve it.

Workers

Workers are the heart of any economy. If you want something done in Rise of Cultures, you'll need people to help you, whether it's gathering or making resources or building buildings, or dealing with events.


Like other city builders, you don't have to pick a few builder slots for each city. Instead, each new home you build adds to the number of people you have working for you. You can see how many workers you have that aren't working at the top of the screen. This helps you figure out how many workers you have total. When it's best, you should keep a few workers on the sidelines to respond to problems, and the rest should be working on either production buildings or new buildings.

The more work there is, the more people you need. Whether you're farming, butchering animals, or training new units, you need someone to do the work for you. Keep that in mind when things happen.

Production

Unless you give them jobs at a farm or factory, your workers will just hang out in your city.


As long as you have enough Gems, you can add a fourth production order slot. In addition, it's important to note that production buildings can't just produce resources on their own. They must have a worker and a production queue set up. It's also possible to cancel an item that's already in the queue, but you won't get anything from cancelling an order.


There won't be a need to keep an eye on the game every minute when you upgrade your farms and other facilities. The first time you break through to a new age, this can be very important. New technologies and upgrades usually cost a lot more than they did in the old days.

Your City Hall


Your city hall is unique because it makes both coins and production every eight hours. So, make sure you stop by your town hall from time to time to get your town hall's resources. They don't stack, and they're a lot of resources.

Goods

goods are a third-tier resource you'll need to research more advanced technologies and trade with your friends.


After you study wool in the Bronze Age, goods start to show up. Once your ability to make goods is unlocked, I'd always make the modern good you've unlocked because you'll usually need a lot of it.

Culture

While your workers are happy to work in the hot sun and harvest 30 second crops, you can make them happier to make more money.


As soon as you've looked into cave paintings, you'll be ready to start building your first cultural buildings. Because these buildings don't do anything on their own, they make nearby buildings more happy, which makes them do better work! With that in mind, it's a good idea to plan your business districts around places like museums and art galleries.

Make sure you know that the info panel will show how much happiness you need to generate to activate a building's production boosts. In the picture above, we'll need at least 300 happinesss to get the best boost.


When you put down a cultural building, a ghost outline will show how happy it will make the area around it. This shows how far it will spread happiness. If you want to see how happy your city's buildings are right now, as well as all the sources of happiness and how much they make, you can tap the happiness button on the upper right of the screen.

Incidents


Keep an eye out for blue arrows that show where there have been problems, like when someone is hurt. To get right to the event, you can also tap these arrows to get there right away. These give you a lot of resources without you having to be in charge of making them. There are some events that can lead to valuable research flask, so keep an eye out for these things!

Incidents will go away after a while if they aren't taken care of. Afterwards, you'll still need to tap the event to finish it and get your prize.

Advisor Quests


Rise of Cultures is a game in which your advisors will give you tasks to do. If you want to learn about the game's basic rules and get a lot of resources (like expansions and research flasks) to help you get through the early game quickly, these quests are a great place to start.

Tap the portrait in the upper left corner of the screen. You'll see double arrows if you haven't met your goal yet, and a check mark means that a quest has been completed and you can turn it in. This is how the game works. Tap the chests on each quest to find out what the reward will be at the end.

Make sure to keep in mind that many quests have several stages. Don't be surprised if your quest isn't done after one turn.

Events


Events are an important part of any game. To take part in events in Rise of Cultures, you'll first need to learn about the Tribal Celebrations technology first. Once you learn how to party, any active event will show up as a button below your advisers.

For each event, there are a set of quests with a different reward and a set of tasks you must do. To see what your final reward will be like in advisor quests, you can also tap the chest to see what it will look like.

Keep a close eye on your research tree to make sure you don't forget anything.

If your people are digging in the dirt and wondering what to do with all the shiny rocks that come out of the ground, your culture can't rise. There are many benefits to better science, after all. To move forward from one era to the next, you need to study new technologies and find out how to make things better.

Research Flasks and the Research Tree are two things you can use to do research.

It's not enough to spend money and resources on technology in Rise of Cultures. You also need to spend time and money on flasks. At the rate of one point per hour, these very important items will grow back. They won't go over the default limit of 10 flasks. Make sure you use all of your flasks before they run out by logging in and spending them before they do.


At first, you won't need a lot of flasks for technologies, and you'll often be able to buy more than one technology with each account. This isn't true, though. As your civilization and knowledge of science grows, you'll need a lot more flasks than before.

When you play Rise of Cultures, there's a trick you'll need to learn. First, you'll need to pay the flask cost of technologies before you pay for gold and resources. This means that you can invest flasks in technologies that are already out there, even if you can't afford to buy them right now. By using this method, you cut down on research downtime because you'll be spending and making flasks all the time.

Era Advancement


To move on to the next era, not only do you need to research all technologies from the previous one, but you also need to finish all the quests from that era. Because these quests give you a lot of resources and research flasks, you should always do them at the same time as your research.

Claim New Lands

As time goes on, you'll see how quickly space runs out in your little corner of the world. Before you can claim new lands, you'll need to train men to fight and find new ways to make things easier.

Pieces that can be added to


Start-up space you get is small, and you'll need more land if your city grows. In order to get more land near your starting area, you'll need to use expansion pieces.

When you finish a level on the campaign map, expansion pieces are usually given to you as a reward for your hard work. You can also give them Gems, but you can only do this once. Remember that many quests require you to build buildings or take over a certain amount of land, so you'll need to train an army to fight!

Tap on the map button in the lower right corner of the screen. You'll be taken to the campaign map, where you can scout and attack the next areas you want to check out. Before you can do anything in a new area, make sure it has been scouted. It will be easier for you to get into a region once it has been checked out. You will be able to zoom in and tap any of its districts to fight off any resistance there is, then.


At the start of the battle, you'll be asked to put your available troops on your side of the field. This is what you'll do. If you want to protect your ranged units, make sure they stay behind their more durable melee comrades.

This means that melee units can and will be swarmed. Each unit just charges forward and fights the first enemy they can find.

The health bars that appear on the battlefield show how well that unit can fight. This is the sum of the health of all of its parts. It doesn't matter that each unit has its own stats, though. You can see these stats in the info panel when you train each one.


What you can do in a fight is use your skills. During your first battle, you'll be able to use the huge rock ability thanks to your commander, Harald. People who are in the way of the boulder being thrown by this ability are hurt. As you progress in the game, you'll get more commanders, each of whom has a unique ability that can help you win in battle.


Commander medals can help commanders become even more powerful. There are things that allow a commander to level up, which makes their skills more useful. To get these medals quickly, use the campaign map. To get to your commander's menu, click inventory in the menu bar.

Dealing with Casualties


Using force to make your enemies do what you want is also costly. Often, there will be a lot of deaths, and you'll almost never fight a rival with better technology in a fight.

It will be easy to see how many units you lost and how many your enemy lost when the battle is over. In this menu, you can use Gems to quickly bring your units back to full power.

Most of the time, it's more cost-effective to just train new units at the barracks. Always set aside some money and people to make new units if you plan to fight.

Join An Alliance


In Rise of Cultures, alliances are only a small part of the game. It's still important to join one. Then, before you can join an alliance, you'll need to be in the Bronze Age and know about how the alliance works.

Trading and making things that make people wonder are two of the main things alliances do, as of this writing.

Trading


Members of the alliance can trade goods with each other right away. They don't even have to be done in person, because each member can just set up their own trade offers in the alliance menu, so they can all trade. However, you'll first need to reach the Minoan era and learn about the right technology before you can trade with other people.

Wonder Assistance


If you've ever built or upgraded your own home, then you know that it costs a lot. False: Sure, they have powerful buffs and can help you get resources. But they also eat a lot of base resources and need research flasks.

This is where your friendship comes in. By asking for help with your wonder, people in your alliance can give you things like flasks to help you finish your project. Those who help make a wonder get a prize at the end, which can be a piece of a wonder or something else. As part of your alliance, you should also help your friends and help them help each other.

Standing Up To The Test Of Time

As I like to say, Rome wasn't built in a day, and your empire won't be either. You need to have a steady and decisive hand to help your people rise from humble beginnings and become a major player on the world stage. Your people, on the other hand, believe that even though your empire will face trials and challenges, you will lead them to glory.


When you're starting out in the Rise of Cultures game, this is the end of our beginner's guide. We hope that the tips and pointers we've given will help you start your kingdom on the right foot. Make sure to leave your thoughts in the comment box below if there's anything else you'd like to know when you first start the game.