EA Motive's Dead Space remake, announced for 2021, will be a fully next-gen reimagining of the genre-defining 2008 game. While the spirit of the game will remain the same, Dead Space 2022 will attempt to improve not only the look and feel of the original, but also combat and gameplay mechanics. One of the most immediately noticeable changes that fans of the franchise have seen from the few glances of the game are the aesthetic improvements, which include a significant graphical overhaul as the creators rebuilt the game entirely in Frostbite.
Regardless of the enhancements, fans are hopeful that the game maintains loyal to the original Dead Space, which received widespread critical acclaim for its ambiance, design, and unique gameplay. Along with tweaks to enhance the overall experience, players may wish to see additional new elements to ensure the game feels fresh and unique, rather than a moment-by-moment remake. With its roots in the horror genre, Dead Space may learn a thing or two from the Resident Evil franchise on how to re-energize a game while retaining the features that made it great in the first place.
Motive Studios has confirmed that it will stick to the storey of the first game, with Gunner Wright reprising his role as troubled engineer Isaac Clarke. Although dialogue was not a significant aspect of Issac's portrayal in the first Dead Space, it will be sprinkled throughout the game to assist lend gravity to critical situations. Apart from a few minor tweaks, Motive appears to be devoted to keeping key aspects of the original Dead Space, such as pacing, stories, and themes.
Dead Space will contain considerable graphical enhancements over the original game, following in the footsteps of other current remakes such as Final Fantasy VII, Shadow of the Colossus, and Halo: Combat Evolved Anniversary. When it comes to remakes, fans typically expect more than a nicer version of the game they previously played. In terms of subtle upgrades, the developers may turn to Resident Evil 2 to see how it improved on the previous game while remaining faithful to the series' ethos.
In recent years, the Resident Evil franchise has seen a number of new entries, as well as remakes of series classics such as Resident Evil 2. Along with reimagining the original games, the remakes substantially improved gameplay mechanics and introduced additional plot elements to help flesh out their predecessors. However, there is one feature that was introduced between Resident Evil and its sequel that the Dead Space makers may use as inspiration for their own remake – the entrance of T-00, alias Mr. X.
Between Resident Evil and Resident Evil 2, there were significant changes, not just in terms of gameplay, but also in terms of location, extended stories, and new playable characters. The addition of the terrifying Tyrant, who followed players through the Raccoon City Police Station, was one of the most notable new additions in the sequel. This unrelenting antagonist instilled players with unthinkable fear and remains one of the series' most infamous antagonists. Dead Space could use its own scary stalker adversary type — something that stalks Isaac throughout the USG Ishimura and acts as a pervasive threat as players strive to finish objectives.
Mr. X is not required for Dead Space (even if the idea of a silent Necromorph stalker sounds as cool as it is traumatizing). Rather than that, the remake must discover a distinguishing feature that sets it separate from not only the original Dead Space game, but also from the series' earlier successors.
There is a lot to admire about the first Dead Space, and fans are undoubtedly eager to return to the planetary mining ship. What Resident Evil 2 accomplished so magnificently was to introduce new components to the Resident Evil formula that were both pioneering and unique, while remaining true to the Resident Evil model. The remake of Dead Space must capture some of the same enchantment, or it will feel like a rehash of an older game.